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Terran Alliance Unified Forces Standard Issue by wbyrd Terran Alliance Unified Forces Standard Issue by wbyrd
Tae Combat Armor:

The Terran Alliance Military places a high premium on personal protection. Lacking the enhance physiology of the Valkiir, or the ESP/Telepathy of the Tau. TAE troopers must use superior tactics training and equipment to offset these factors.

Tae Armor makes extensive use of Carbon-Zed ( hyperspace derived carbon crystal)enhanced carbon fiber, ceramics, and energy/heat dissipating aerogels.

The exterior of most armors are semi rigid, with panels of rigid carbon fiber/metallic allow plates. layered over gas, and moisture impervious layers of ballistic fiber and aerogels packets.

Tae Uniforms are generally looser fitting and more ruggedly manufactured that Valkiir and Tau uniforms, Leading to the nickname "Baggies" being used for TAE troopers by Tau Forces

Standard Personal Protective Gear:

A lightweight protective chest and back piece with additional semi rigid panels over. it is optimized against Fragmentation, small arms projectiles, and impact..
Usually it is worn over a set of reinforced BDUS and a thermal, pressure, chemical, and flame resistant, body sleeve. The body sleeve also includes a mask and cowl to protect the face, neck, and head.


Standard Combat Armor:
Issued when combat is expected, or planned. Combat armor adds layers of carbon fiber, ceramic, and metallic alloys to the Basic Protective gear. In addition a combat Helmet is generally worn enclosing the face, neck and head, as well as providing vision enhancement, and data transfer. In areas where needed the helmet is also equipped with a built in respirator, and gas mask.

Shock Armor:
Worn during heavy combats and assaults. Shock armor features heavier rigid plates, and extended protection of the Arms, neck, and abdomen. It also fully encloses the legs.
Additionally Shock armor is fitted with an automated system which monitors the wearers vital signs, and administers a cocktail of enzymes, drugs, and nano surgeons should it detect any massive change in blood pressure respiration, or detect a serious wound.


Field cap:
a light, comfortable cap worn when in uniform, it has some protective value, and had a standard radio and position tracking transponder embedded in the band of the cap.

Beret: worn by elite forces either in normal or dress uniforms the beret is not very protective, but it also contains standard radio link and transponder as well as a second encrypted transmitter.

Enhanced Combat Helmet:
A heavy reinforced piece of headgear that completely encloses the head and protects the face of the wearer. it features a standard HUD system with built in lo-lite, and active UV/thermal No-lite vision enhancement.


M-550k Plasma Pistol:
This high capacity high impact plasma pistol is a modification of a Valkiir design. It has a higher rate of fire, capacity, and can sustain a high rate of fire for a longer period without overheating.
It has a shorter range, and the shot pattern is larger, but this is not considered a major detriment since it is classified as a close in self defense weapon.

weight 2 Kilos
Capacity: 30 (180 charge power cell)
Effective range: 40 meters
Maximum range: 1000 meters

M-75 11mm E-mag pistol:
weight: 1.75 kilos
Capacity: 15 rounds ( power cell incorporated into magazine)
Effective range: 50 meters
Maximum range: 800 meters
Integral laser sight/UV illuminator
fire control system linked to HUD or visor.
low light/IR/UV camera system linked to HUD/visor

Using a series of near superconducting polymer coils the M-75 has the same impact and trauma inducing capacity as a standard issue assault rifle. it's smaller magazine, shorter range and limited power supply keep it from being considered as more than a self defense or tactical entry weapon.
It is designed to fire at maximum velocity, reduced high rate of fire velocities, and a special subsonic velocity for covert operations.
The M75 is preferred in most circumstances due to it's lack of flash and lower firing noise than a plasma pistol. In addition the lack of the Plasma pistols tracer effect allows a shooter to fire without giving away his position.

M-37-E5 E-mag Assault Rifle

Caliber: 6.5mm
Weight: 5 kilos
Capacity: 90 rounds (720 round power cell)
Effective range: 500 meters
Maximum Range: 1200 meters

Electronic Fire control system linked to holo-sight/helmet/HUD
Low-lite, active UV/thermal no light sight Linked to sight/helmet/HUD
Pulse coded UV laser finder/designator

Still in use after thirty years, the M=37 keeps with the policy of relying on projectile weapons as the standard arm of the TAE military. The primary advantage of a projectile weapon is that it has greater penetration and a much lower visual signature when firing. Plasma weapons can not penetrate heavy cover, and give away the position of the shooter every time it is fired.

The M-37 is a hard hitting accurate assault rifle that packs the power of a conventional 7.62mm round used in pre-contact battle rifles. The electromagnetic propulsion system allows it to operate in any atmosphere, or in vacuum.

Coupled with advanced electronics, compressed metal armor piercing ammunition and an optional burst, full auto firing mode the M-37 is the standard rifle of all TAE military forces, and many colonial, and colonial assistance forces.

The rifle sights of the weapon are a simple holographic display. a small display shines on an angled pane of glass which superimposes the image over the shooters field of vision. while not as detailed as a full electronic or holographic sight the simple rugged sight functions well, and is easy to maintain in the field.In addition the small display does not create a large light signature which might give it away to low lite optics.

M-37-S2
This modification of the M-37 is a marksman variant of the standard issue M-37 assault rifle. It fires in semiautomatic mode only and has an extended barrel and larger stack of magnetic coils to increase it's striking power, range, and accuracy.
The S2 is accurate out to 1000 meters. At maximum power, it has the terminal impact equivalent to a pre contact 30.06 rifle. although it is capable of firing in subsonic mode, and in special forces unit can reset to fire at the same power as a standard issue assault rifle allowing full auto and burst mode. This modification allows the weapon to be of limited use in close combat should the marksman need to defend himself or provide additional fire for his squad.
The sights of the S2 variant are improved over the standard sights. they include high resolution magnification, vibration damping and a passive optical range finding system.
The electronics package is also upgraded allowing the system to determine ( to a limited degree) wind speed, barometric pressure, and atmospheric composition to adjust the aim point of the rifle for these variables. This system is inferior to a dedicated snipers rifle but they allow far greater accuracy from the modified assault rifle than would be possible without the added system.


Grenades:

Compact

A-2150 Defensive Fragmentation Grenade:
Usually used when troops are behind cover or need to deal as much damage as possible over a wide area.this grenade is designed to kill and wound using metal fragments which can cause serious internal wounds to unarmored troopers
The weapon is made up of hollow, preformed brittle sphere of metal with coils of precut wire wrapped around the interior. the filling material is low velocity explosives designed to fracture the casing into lethal sized fragments and create a deadly radius of effect in a large area.
The small size and light weight of the grenade means that a trooper can carry several more than a conventional sized frag grenade. the spherical shape and size of the round also makes it more aerodynamic and easier to throw for most soldiers.

A simple spring loaded mechanical safety lever blocks the firing pin back, when released the circuit is armed and the timer begins it's preset countdown.
The delay time of the grenade can be adjusted by removing the fuse body rotating a small ring and replacing the fuse body into the grenade. normally the grenade has a 4.5 second delay, although it can be adjusted up to one minute, or rigged for instant detonation for use in booby traps and demolitions devices.

A-2150C: an air burst variant of the standard offensive fragmentation grenade. It is fused to detonate before landing using a series of small radar proximity sensors to detonate the grenade approximately six to eight feet off the ground.

A-2158 High Explosive Offensive Grenade:

Unlike a fragmentation grenade an offensive grenade uses concussion and blast wave effects to inflict damage in a smaller area. allowing troops assaulting a position to use it without fear of being hit by fragments from their own weapon.
The thin plastic shell, and preformed high explosive filler are designed to create the greatest concussion effect on detonation. if used in an enclosed space, or tossed into a fighting position the blast effect can still do serious harm to a body, possible causing the loss of limbs or disruption of internal organs.
at a greater distance the concussion and shockwave effect of the grenade can still injure, disorient, and disrupt troops long enough to allow the assaulting force to deal with them without risk.

High explosive grenades are fused and detonated in the same manner as offensive grenades, although they can be set for longer delays to act as an expedient demolition charge.
Newer models of the A-2158 have chemicals added to amplify the flash and sonic report of the weapon giving it an increased disruption and stunning effect on personnel not in the direct are of affect, but close enough to be exposed to the full brunt of the flash and deafening report of the device detonating.


O-2158: Bursting Smoke Canister:
A standard casing filled with a preformed material that gives off a thick smoke when it burns. when the charge is ignited it burns for 30-40 second creating a heavy cloud of smoke which can be colored for signaling, or target marking purposes. While the effect is not as sudden or as drastic as a bursting charge it is longer lasting and highly suitable for use in areas where combustible materials might be ignited by a bursting charge.

OB-2158: Bursting Smoke Canister:
The basic offensive grenade shell is filled with a highly combustible material that produces a thick smoke when it buns. This grenade is ruptured violently by a small bursting charge which ignites the powder spreading it in a wide area. the resulting smoke can obscure vision interfere with breathing and confuse personnel who suddenly find it impossible to see their surroundings or track enemy movements.

OC-2158: similar to the Bursting Smoke canister this version of the grenade is filled with an irritant powder as well as the smoke agent. when ignited fine particles of highly irritating chemical fill the area an make breathing difficult, and causes intense pain. Blurred vision excess mucus production and nausea are common in persons exposed to this compound.

A-2158E1 Assault Grenade
This modification of the standard offensive grenade adds an extended handle to the device allowing a soldier to throw it further as he moves toward a defended position accuracy suffers slightly but this modifications improved range is a strongly approved of by troops forced to assault a fixed position.

I-2140 Compact Demolitions Device "slap charge"

a compressed disc of Cemtol explosive mixed with highly semi stable refined carbon-zed. the high temperature and shock wave of the detonating Cemtol triggers a catastrophic exothermal reaction in the carbon zed which greatly amplifies the initial explosion.
While Cemtol-C-Z is stable enough for military use, it is a very powerful cocktail. A few ounces of this high powered explosive is roughly equivalent to one kilo of TNT. in it's compact container slightly larger than the palm of the hand. it can be fitted with a timer, trip wire detonator, or remote activated detonator.
A tab of high strength epoxy coated material is located on the back of the casing allowing a soldier to easily and quickly slap it to a door, wall, or vehicle.
Many military forces use these handy devices to breach walls, disable equipment or make up hasty improvised devices to deny the enemy access to a small area. Another common use it sto blast a hole in a wall or structure for rapid entry, without using an existing door or window.

For added utility, the casings can be attached to one another to form a larger more destructive demolition charges, the standard issue of slap charges for a Fire Section is enough to completely level a normal home,disable an armored vehicle,dig a hasty fighting position without the use of shovels, or dispose of captured or confiscated vehicles/structures.
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Aug 26, 2013
alright, ima try this again, may not be as thorough this time around. (typing it on notepad to avoid the issue before)


Initial thoughts:
first off, love what you did with the armor, for the most part you have noted all the joint points for mobility.however, you did not add straps. when your sweaty, moving and tired, plate armor tends to bounce around alot, you should really add straps, esp on the shoulder and arm plates. also this armor is quite full coverage, nice, however real life armies tend to strip it down to helmet, eye protection (plastic polymer that is Frag resistant), Ear Protection (earplugs), and a rigid plate vest. course, this is the future we are talking about here, your military in this sifi setting might possess cheap methods of mass producing so much armor (and i assume a plastic/carbon that is notably lighter, as the chest-plate that the US army wears weighs 30 lbs alone). Im noting some serious GI joe vibes from these designs. not a bad thing per say, but the face mask stuff actually really interferes with breathing, they should only wear that thing if its mission related, most soldiers (myself included) would pull it down unless we where fighting (assuming thats frag resistant cloth). most of us hate wearing our armor, but i assume this is "battlefield ready" setup, not "walking around the base" setup. you should definitely consider Straping all the gear together here would be much easier to "armor up".
PS. finish the legs! (and try practicing hands, not bad for a start, but you can do better man)

headgear. Helmet. Nice. looks like its got a full coverage, and the faceplate is far enough away from the face to avoid causing unnecessary perspiration condensation near the mouth  (making you feel like your suffocating) might wana throw a fan there anyway to aid in breathing.  ah, it also looks pretty heavy. surprisingly, even a 7 lb helmet like we wear can get very heavy over time. one last thing, the visor needs to be about 180* around for visibility. having to constantly swivel your head (too far) is not conductive to safety. vision (and knowing your surroundings) is paramount to staying alive during combat.

Berets... oh god i hate berets. sweaty, ich inducing things. but yeah, Elites in militaries tend to wear them. long history of their usage in military history. minor notes, the Berets flash (the shiney thing) needs to be centered above the right eye of the wearer. also the left side flap is too loose, needs to be pressed downward and curved more. observe: upload.wikimedia.org/wikipedia… (please note this colonel didnt cut the right side correctly so it sticks out more then it should, your current drawing is accurate in that respect)


Feild cap.. first off i see the uneven placement on the head there, you should fix that. respect your work, even out pixel counts on either side of a drawing... usually Private Military contractors and Special forces incognito use "baseball caps". major militaries tend to use the Patrol cap, a more professionally designed historical headgear piece with rank on it (and occasionally name tape on the back). Observe: blogs.militarytimes.com/outsid… (ignore the red beret in there)


Guns. ... ah. dude, while i like the designs, you still appear to have used Pimp my Gun. i like pimp my gun myself, but i have to warn you, that should only be used for placeholders for your own designs. people think it lazy if you use the system, and it lacks a certain level of creativity, basically the community will be not nice if you stick with that. i do however like what you have started with here. the designs are neat. perhaps you should consider "painting" over the the top of these guns with the stylization that the military armor has? creating an overarching flavor is really considered a good skill to have. (consider this drawing here for "overarching theme": zerahoc.deviantart.com/art/Fir… ).also, since these are energy weapons, you should consider digital or holographic ammo information feeds and perhaps glowy lines. again, i like the baseline here, but you need to "own it" more.

there is nothing defensive about grenades. trust me, movies have dulled your senses to explosions, grenades have concussive blasts that will nock you on your ass from 15 meters away. the Defensive high explosive grenade you got there is  designed like a defensive grenade: those are called Gas Grenades and they are used to provide concealment when you need to get out of there.
i see your classic grenade here... ill read up on that more and get back to you on it. though two typical rules for combat gear is light weight and small space footprint (which a "stick" grenade is neither)

demo charges... well i wasnt in the Explosive Ordinance Disposal (EOD) branch of the army, so i wouldnt know how to take that part on for you or give you any advice.

now to read your actual post information here and get back to you on the fluff text. i have read up some hard science, and i can prolly throw you a bone or two on realism levels. ( www.projectrho.com/public_html… )

Anyway, any more questions, im here for you as i have time. which is intermittent. like your baseline here, some improvements to be had, but overall this is solid
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:iconwbyrd:
wbyrd Featured By Owner Aug 26, 2013

All in all I think your feedback is great, I can really use it. What isn't an easy fix I can always work on and develop as I learn more skills :D

If I could get this sort of feedback from everyone I'd be a happy ( and better informed ) camper :D

I'll be the first to admit this needs a lot of touch ups. It was a pretty rushed job on my part. and mostly from scratch ( my human figure and clothing skils are sadly lacking) 

the helmet I can tweak a bit, but yeah it would be fairly bulky. more from having to include filter and breathing gear as well as electronics such as night vision etc... I had it envisioned as something that would be worn for short periods  by specialized troops or troops engaged in heavy combat...not something issued on a daily basis.I'll see about coming up with a lighter daily wear helmet and adding it in. 

the masks are added for protection from environment, and protection from "Splash" from plasma weapons..which in this universe tend to burst on contact and spray hot gas around quit a bit.

The armor is made up of light composites and plastics, with layers of aerogel inside so they are pretty light weight. A lot of enemies use energy weapon such as plasma which lack penetrating power but can generate a considerable amount of heat and spray since it's like having a small explosion go off in your face when the bolt bursts...so armor can be lighter than something designed to stop say a high velocity steel jacketed projectile. 

when I set out to illustrate the guns it was an afterthought..I have newer versions around her somewhere i may go back and add. I had to spend some time learning to draw them myself. (since once again I am still doing a bit of self education)

The grenades I can work on a bit. when i used offensive and defensive I was going by an old example..offensive being frag heavy designed to be used by troops who were under cover...offensive having almost no frag effect, designed to be used when you were going to be rather close to the grenade when it went off. I think I'll relabel them in future to ( Frag/Concussion)



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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Aug 27, 2013
hey, im here for you bud.

i havent fully scour'd your post yet. theres alot of material, but ill get to that soon hopefully. the college school year just started back up so im about to be Drowning in reading and projects.
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:iconwbyrd:
wbyrd Featured By Owner Aug 28, 2013
Thanks.

I can relate to the drowning in projects part of the equation.

Been years since college but remember there was always more to do than time to do it in...come to think of it...been that way ever since.
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Aug 24, 2013
well thought out enough, i like the armor and the overarching motif. your artwork skills proper arnt bad either for the size scale your working with. Im actually in the US military, and when i get a chance, ill thumb through this a bit more carefully to give you more information that would help you flesh this out.
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:iconwbyrd:
wbyrd Featured By Owner Aug 24, 2013
I appreciate any help yo can give. Having expert feedback is always welcome.

I'll be the first to admit I am no professional :D but I have tried to pick up a few things since I started teaching myself to doodle.
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Aug 26, 2013
i wrote out a huge pile of information, only to have the page refresh and delete it all. dammit man:P
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:iconwbyrd:
wbyrd Featured By Owner Aug 26, 2013
have had that happen more than once myself. I think it's a plot... the computers are trying to drive us all mad.
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:iconxxvectorzeroxx:
xxVectorZeroxx Featured By Owner Aug 26, 2013
pfft. they did that a long time ago.

anyway, got you the updated post.
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