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Quetzl T-kik-krii (Crested Eagle)

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PDF with D20 Stats for use in games soon to be available for sale.

Quetzl T'kik'krii ( Crested hawk ) TAE designation "firebird"
Crew:
Height 12ft
Length 28ft
Weight 87ft
Empty weight: 18,000 lbs
Max Take off weight:
Conventional launch40,000 lbs
vertical take off: 36,000
Drop Launch: 62,000lbs
Max atmospheric operation weight: 51,000lbs
Max Speed
Atmospheric: Mach 2.3
Exo-atmospheric: ( limited by fuel )
Hyperspace: Mach 4
Max acceleration: 41 Gees
Max Pilot Gee tolerance : 30
combat radius
Atmospheric: 700
Exo-atmospheric: Limited by pilot endurance Usual radius 250,000miles
Hyperspace: 1200
Max Range: In flight refuel resupply capable
Atmospheric: 1200 Miles
Exo-atmospheric:Limited by pilot endurance
Hyperspace: 2000
Powerplant: Talochletzl Type TeKzl 130 resonance triggered fusion
Thrusters: Gravitic assisted Plasma Ion drive
Gravitic Systems: Gravitic compensation and propulsion system
Hyperdrives: 1x Talochletzl Compact drive type IV

Sensors:
Radar, Pulse Doppler, line scanning imaging radar, optical Imaging detection system with thermal, Ir/UV functions.




Electronic Warfare systems:
Highly classified but reported to have sensor jamming, deception system superior to TAE standard

Fire control: AI Assisted long range tracking, targeting, and engagement system. Passive EM detection/engagement system

Weapons:
Single Hi-rate 27mm E-mag cannons ( equivalent to GAU Vulcan cannons)
Single mount fast firing Plasma cannon( equivalent to 76mm auto cannon)
Single Omni directional Plasma projectile Projector ( Plasma Missile )
hard points for guided 6 munitions racks
Centerline hard point for drop tank or anti ship torpedo.

Crew Protection: 100 Gee impact protected, self mobile, Ejection pod.

Flight combat assist systems:
Sealed Virtual cockpit
AI Flight assist
Multi Vector "off axis"tracking and engagement system
collision and terrain avoidance software.
Induced Hibernation system for long term survival

Background:
The Quetzl have always used a large number of highly advanced fighters and strike craft as part of their standard fleet, and defensive doctrine. As a result their small, agile craft are lethally effective when operating in both formations, and on their own.
The Highly advanced Kohl Kuhl based technology used by the Quetzl ( as opposed to the O'sahdii based technology used by most human races.) tends to be compact and powerful allowing their fighters to pack larger weapons, and more powerful engines.
This slight technical advantage has proven decisive on many occasions. The skill, and daring of Quetzl pilots, coupled with the technical expertise of their designers,has given Quetzl combat craft a fearsome reputation even among the Fighter Savvy TAE forces.

The T'kik'krii was originally designed for combat superiority, it is highly maneuverable, can accelerate at bone crushing rates, and packs a lethal mix of direct fire and guided weapons. In combat the fighter has a 20 to one kill to loss ration and outperforms any TAE, Valkiir, Or O'maeda front line design.

Technical Notes:
Quetzl pragmatism and combat experience has led to a craft that is highly modular, and single airframe can be refitted with minimal facilities to serve in a Air superiority, patrol, fleet/facility defense, or Strike role. This ability makes it difficult to anticipate the capabilities and weapons load of a group of fighters, giving defensive planners a difficult time when dealing with the T'kik'krii.

Pilot survival Pod:
Since Quetzl pilots are well trained and considered elite warriors a great deal of attention has been paid to pilot enhancement, retention, and survivability. Each pilot has his own cockpit/survival pod optimized for his own abilities and physical requirements. He retains and improves this pod through out his career and regards it as his own personal property. ( by tradition he is allowed to retain it after his service concludes if he wishes, and is buried in his pod at his time of death.)
The pilots pod is equipped with an advanced acceleration compensation, micro climate, and survival system that can sustain the plot even during a high speed collision or crash landing. In the event the pilot is forced to eject in hyperspace, or in a planetary environment it is self mobile serving as an emergency transport to increase the likely hood of evasion, escape, or survival in hostile environments.
In addition a well supplied survival cache is stored in the cockpit area allowing a Pilot to deal with any environment that can supply basic needs such as food and water, for an extended period.
If the environment is not capable of supporting the pilot the pod can place the pilot in induced hibernation for up to two years before on board nutrient solution, and emergency power cells are exhausted.

Multi Vector Maneuvering system:
Like many fighters the T'kik'krii is capable of maneuvering in a wide range of motion while moving forward. The Quetzl system however allows the vehicle to accelerate independent of it's direction of travel.
This system allows the pilot to engage targets in a 360x360 arc, even while maintaining acceleration in it's original direction of travel. their system is limited by aerodynamic resistance in atmosphere but still is sufficient to allow the pilot to engage targets with direct fire in a 90 degree arc in such situations.
Due to computing sped, and pilot disorientation acceleration is limited during off axis flight reducing the crafts acceleration and maximum velocity by 25%. while a slight disadvantage it is more than made up for by the much wider range of engagement allowed by the system.

Plasma Projectile System:
This system is a highly advanced energy weapon that creates a freestanding gravitic bubble charged with superheated plasma similar to a plasma cannon.
Unlike convention plasma weapons though the projectile can be directed in flight acting more like a missile than a simple projectile. The projector mounted on the T'kik'krii is only capable of controlling one projectile and has a limited 6 mile range. However the high speed, acceleration ( 90 gees, with reported prototypes reaching 120 gees) and agility of the projectile makes it a powerful defensive and offensive weapon.
When used in combat the pilot must lock onto a target with his own sensors and maintain that lock until impact. in addition he must keep the target in a 90degree arc in front or to the rear of the fighter.
Typically used to discourage pursuit, or strike at targets in space or on the ground the Plasma missile is a dangerous addition to the crafts weapon system.

Variations:

Trainer: fitted with an extended cockpit pod, this variant has two pilots compartments to facilitate training of young pilots.

Strike fighter:
Modified to carry heavy guided ordnance the strike variant has a reduced air to air combat potential for a greater electronic warfare system and additional bomb load.

Long range recon Variant:
fitted with bolt on life support and more advanced sensors the recon variant is lightly armed but far faster and more maneuverable than combat models.

Export Variant: stripped of much of it's advanced weapons and technology the export variant is sold to Allied governments, and colonies fitted with systems to make it more useful to human pilots. It is often used as a frontline interceptor, and air superiority craft by major independent forces.

Ground support Variant: stripped of it's Hyperdrives and much of its Exo-atmospheric systems the ground support variant mounts more ordnance hard points and a streamlined hull for better in atmosphere maneuvering.
Often the ground strike variant includes data networking, and ground targeting systems that allow it to strike mobile targets operating close to friendly forces.
In addition it is armed with a 35mm electromagnetic propelled cannon capable of defeating heavy armor, and saturating an area with armor piercing explosive/incendiary ammunition. this massive high rate of fire weapon replaces the main plasma cannon and is optimized for ground attack.
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Comments5
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DerShishaGott's avatar
very interesting wing shape